DATABASE_URL=postgresql+asyncpg://matchmaking:matchmaking@postgres:5432/matchmaking

# Real-value target per overview/bots.md (casual min 7v7). CASUAL_TEAM_SIZE
# no longer gates when a casual match forms (bot fill means 1 real player is
# enough — see queue_manager.py); it only caps how many real players group
# into one casual match.
CASUAL_TEAM_SIZE=7

# Registered on API startup so local matchmaking has somewhere to assign
# players to before real game servers self-register via POST /servers/register.
# This IP is handed straight to game CLIENTS to connect their ENet peer to —
# clients run on the host, not in Docker, so it must be host-reachable
# (127.0.0.1 for local dev), not a docker-internal alias like
# host.docker.internal (that only resolves from inside the api container).
DEV_SEED_SERVER_IP=127.0.0.1
DEV_SEED_SERVER_PORT=7777
