[gd_scene format=4 uid="uid://cecn8fghm8h3j"]

[ext_resource type="TileSet" uid="uid://cufng7112p6a7" path="res://world/world_tileset.tres" id="1_tileset"]
[ext_resource type="Shader" path="res://world/starfield.gdshader" id="2_starfield"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_starfield"]
shader = ExtResource("2_starfield")

[node name="Map01" type="Node2D" unique_id=1843060857]

[node name="Background" type="ColorRect" parent="." unique_id=1935208901]
material = SubResource("ShaderMaterial_starfield")
offset_left = -7008.0
offset_top = -3000.0
offset_right = 7008.0
offset_bottom = 3000.0

[node name="Walls" type="TileMapLayer" parent="." unique_id=1965607014]
scale = Vector2(0.15, 0.15)
tile_set = ExtResource("1_tileset")

[node name="Asteroids" type="TileMapLayer" parent="." unique_id=1745417803]
scale = Vector2(0.15, 0.15)
tile_set = ExtResource("1_tileset")

[node name="SpawnPoints" type="Node2D" parent="." unique_id=1668900368]

[node name="TeamASpawn1" type="Marker2D" parent="SpawnPoints" unique_id=946644647 groups=["team_a_spawn"]]
position = Vector2(5304, 0)

[node name="TeamBSpawn1" type="Marker2D" parent="SpawnPoints" unique_id=449830331 groups=["team_b_spawn"]]
position = Vector2(-5304, 0)
