# Races & Ship Classes

## Chosen Races: 1, 4, 5

From the 10 concepts below, races **1 (Terran Republic)**, **4 (Mechanos Sovereignty)**, and **5 (Void Wraiths)** were selected.

> **Current in-game status:** The team selection screen uses temporary placeholder names ("Terran Federation", "The Collective", "Iron Order") with placeholder sprites until proper art and lore are integrated for the 3 chosen races.

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## The 3 Chosen Races

### Race 1 — Terran Republic ✅ Chosen
**Weapon type:** Projectile / Ballistic
**Visual:** Angular gray-blue military ships, recognizable fighter jet silhouettes, clean livery
**Feel:** Standard military. Balanced and familiar. Easiest to learn.

| # | Ship | Role | Description |
|---|------|------|-------------|
| 1 | **Falcon** | Interceptor | Fast all-rounder. Standard guns, high agility. Best 1v1 duelist. |
| 2 | **Devastator** | Bomber | Launches grenades + missiles with large splash radius. Slow, massive damage. |
| 3 | **Sentinel** | Support | Deploys repair drones + turrets. Allies can attach. Mobile spawn point. |
| 4 | **Ranger** | Stealth | Cloaks, fires a single high-damage sniper shot, recloaks. |
| 5 | **Juggernaut** | Heavy | Armored fortress. Drops proximity mines, fires suppression bursts. Near-unkillable solo. |

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### Race 4 — Mechanos Sovereignty ✅ Chosen
**Weapon type:** Railgun / Drone / EMP
**Visual:** Perfectly geometric chrome-and-gold ships. No organic curves. Modular, interchangeable parts. Clearly machine-made.
**Feel:** Pure precision AI. Railgun sniping, drone swarms, and tactical disruption.

| # | Ship | Role | Description |
|---|------|------|-------------|
| 1 | **Warframe** | Interceptor | Fires precise railgun bursts. Fast. Rewards aim skill. |
| 2 | **Fabricator** | Bomber | Deploys explosive drone clusters — set-and-forget area denial. |
| 3 | **Core Hub** | Support | Broadcasts repair nanobots to nearby allies. Creates mobile spawn beacon. |
| 4 | **Phantom Unit** | Stealth | Hacks enemy targeting — turns off their HUD radar briefly. Hard to detect. |
| 5 | **Siege Engine** | Heavy | Locks into stationary mode for massive railgun barrage. Vulnerable while moving. |

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### Race 5 — Void Wraiths ✅ Chosen
**Weapon type:** Dark Energy / Gravity / Phase
**Visual:** Inky black ships with white particle trails. Look like holes in space. Shifting, unstable edges. Eerie.
**Feel:** Terrifying and unpredictable. Gravity wells, phase attacks, hard to pin down.

| # | Ship | Role | Description |
|---|------|------|-------------|
| 1 | **Shade** | Interceptor | Partially phases — hard to hit. Fires void energy bolts. |
| 2 | **Rift Caster** | Bomber | Opens gravity rifts that pull nearby enemies toward the center then collapse. |
| 3 | **Nexus Wraith** | Support | Creates phase portals allies can teleport through. Ally rally point. |
| 4 | **Specter** | Stealth | Fully phased and invisible. Only visible for 0.3s when firing. |
| 5 | **Void Titan** | Heavy | Absorbs incoming damage, then releases it all in a single omni-directional burst. |

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## All 10 Race Concepts (Reference)

<details>
<summary>Click to expand all 10 races</summary>

### Race 2 — Xel'Nara Collective
**Weapon type:** Laser / Crystal Energy | **Feel:** Alien elegance, glass cannon

### Race 3 — Vorg Swarm
**Weapon type:** Bio / Organic (acid, spores) | **Feel:** Zergs in space, DOT chaos

### Race 6 — Solari Imperium
**Weapon type:** Plasma / Solar Fire | **Feel:** Ancient empire, slow and devastating

### Race 7 — Kryx Hivemind
**Weapon type:** Swarm Missiles / Acid | **Feel:** Insectoid swarm, volume of fire

### Race 8 — Nebulon Drifters
**Weapon type:** Gas Clouds / Toxin | **Feel:** Environmental control, zone denial

### Race 9 — Iron Covenant
**Weapon type:** EMP / Railgun / Hacking | **Feel:** Disruptor faction, breaks enemy systems

### Race 10 — Eldari Ascendancy
**Weapon type:** Psionic / Reality Distortion | **Feel:** Psychic manipulation, bullets that curve

</details>
