Remove Apex Dynamics faction, retune bullet speed/size
Drop Apex Dynamics from the playable roster (2 races now: Inner Sphere Navy, Outer Rim Collective) to simplify the 2D art pipeline; World's race-offer logic just shuffles both remaining races instead of picking 2 of N. Also fix bullets using a constant muzzle velocity instead of adding the shooter's own velocity, and shrink the bullet hitbox/sprite. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -2,13 +2,13 @@
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## Concept
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A 2D pixel-art top-down space shooter inspired by **Subspace Continuum**, built for **Steam Deck and PC**. Three alien races fight for control of a galaxy. Fast matchmaking like Rocket League — quick in, quick out.
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A 2D pixel-art top-down space shooter inspired by **Subspace Continuum**, built for **Steam Deck and PC**. Two alien races fight for control of a galaxy. Fast matchmaking like Rocket League — quick in, quick out.
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## Core Loop
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1. Launch → Main Menu
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2. Enter callsign → click CASUAL
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3. World loads → pick your race (2 of 3 randomly offered per match) → pick your ship
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3. World loads → pick your race (both offered every match) → pick your ship
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4. Fight in a 25v25 battle
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5. Return to main menu
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@@ -25,7 +25,7 @@ A 2D pixel-art top-down space shooter inspired by **Subspace Continuum**, built
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Main Menu
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└─ CASUAL ──► World loads immediately (game active)
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└─ TeamSelect overlay appears
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├─ Pick race (2 random of 3 offered)
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├─ Pick race (both offered every match)
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└─ Pick ship (4 available, sprites shown)
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└─ Player spawns centred, invincible briefly
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└─ ESC / Start ──► Pause menu overlay
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@@ -38,7 +38,7 @@ Main Menu
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## Races
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3 playable races chosen from a pool of 10 concepts — see `racesclasses.md`. Each race has 5 ship classes:
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2 playable races (a third, Apex Dynamics, was cut to simplify the art pipeline) — see `racesclasses.md`. Each race has 5 ship classes:
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| Class | Role |
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|-------|------|
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@@ -52,8 +52,8 @@ Races are visually distinct — critical for reading a 25v25 battlefield at a gl
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## Match Setup
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- Each match randomly picks **2 of the 3 races** to field
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- Player picks which of those 2 they fight for, then picks their ship
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- Both races are fielded every match (order they're presented in is randomized)
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- Player picks which of the 2 they fight for, then picks their ship
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- Bot fill ensures a minimum of **7v7** in casual; no bots added beyond that
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## Design Philosophy
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