Initial commit before folder reorganization
Checkpoint of the existing flat file layout prior to restructuring into autoload/, menu/, ships/, world/, and assets/ folders. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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# Spacewar
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2D multiplayer space shooter inspired by Subspace Continuum. Built in **Godot 4.7** (GDScript). Target platform: Steam Deck + PC. Three races fight for galaxy control across casual (25v25) and ranked (5v5) modes.
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## Design Docs (`overview/`)
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| File | Contents |
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|------|----------|
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| `overview.md` | Concept, core loop, game flow, match sizes |
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| `racesclasses.md` | 3 chosen races, 5 ship classes each |
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| `multiplayer.md` | Maps, game modes, galaxy war meta |
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| `bots.md` | Bot fill rules for casual matches |
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| `tech.md` | Engine, networking architecture, checklist |
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| `money.md` | Monetization strategy |
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| `structure.md` | Project file tree, scene graph, input map |
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## Completed
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1. **Server browser** — player name input, race toggles, server list (Trench Wars 0/32), JOIN button; stores name + race in `GameConfig` autoload
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2. **Main menu** — CASUAL / RANKED (disabled) buttons, callsign input, rank badge, QUIT; clears player state on load
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3. **In-game pause menu** — ESC / controller Start button toggles overlay; game keeps running; RESUME, SETTINGS (stub), SELECT TEAM (stub), QUIT TO MENU, QUIT TO DESKTOP
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4. **Team & ship selection** — shows on world load before player spawns; 2 races randomly offered per match; ship grid with sprites; player spawns with chosen ship after selection
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## Current Tasks
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- [ ] Replace placeholder race names + ship sprites with the 3 chosen races (see `racesclasses.md`)
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- [ ] Asteroids and environment hazards
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- [ ] Bot fill for casual (minimum 7v7, bots fill empty slots — see `bots.md`)
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- [ ] Sound effects (thrust, shoot, explosion, UI)
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- [ ] Multiplayer networking — ENet authoritative server (see `tech.md`)
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- [ ] Galaxy war meta / sector control for casual (see `multiplayer.md`)
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- [ ] Ranked matchmaking + MMR
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