Initial commit before folder reorganization
Checkpoint of the existing flat file layout prior to restructuring into autoload/, menu/, ships/, world/, and assets/ folders. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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# Monetization
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## The Problem
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- Selling for **$5** reduces hacking/smurfing (small barrier to entry)
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- But limits long-term revenue after launch
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---
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## Monetization Options
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### Option A — Buy to Play + Cosmetics (Recommended)
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- **$5 upfront** on Steam (barrier against hackers/smurfs)
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- Free cosmetic battle pass each season (optional paid tier)
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- Cosmetic shop: ship skins, thruster trails, kill effects, UI themes
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- No pay-to-win — all gameplay items are free
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### Option B — Free to Play + Cosmetics
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- Lower barrier to entry = more players = better matchmaking
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- Revenue comes 100% from cosmetic shop and battle pass
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- Risk: harder to combat hackers/smurfs without a price barrier
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- Mitigation: phone verification or Steam account age requirement
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### Option C — Buy to Play + Expansions
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- $5 base game
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- Future paid DLC: new races, new map packs
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- Risk: splits playerbase
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---
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## Recommendation
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**Option A** is the safest starting point:
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- $5 keeps bad actors out
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- Cosmetics fund ongoing development
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- No pay-to-win preserves competitive integrity
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- Can always go F2P later if playerbase needs a boost
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---
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## Anti-Cheat / Anti-Smurf Notes
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- $5 price is a soft deterrent, not a hard one
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- Consider VAC (Steam's anti-cheat) integration via Godot Steam plugin
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- Phone verification for ranked queue is another option (like Valorant)
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