Initial commit before folder reorganization
Checkpoint of the existing flat file layout prior to restructuring into autoload/, menu/, ships/, world/, and assets/ folders. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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# Project Structure
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## File Tree
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```
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spacewar/ ← repo root
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└── spacewar/ ← Godot project root (open this in Godot editor)
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├── project.godot
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├── game_config.gd ← autoload singleton (tuning values, player state, signals)
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├── main_menu.tscn/gd ← entry point / main scene
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├── server_browser.tscn/gd ← server browser UI (built, not in active flow yet)
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├── world.tscn ← game world
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├── node_2d.tscn ← player ship scene
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├── ship_movement.gd ← player ship logic
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├── bullet.tscn/gd ← projectile
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├── pause_menu.tscn/gd ← in-game pause overlay (ESC / Start button)
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├── team_select.tscn/gd ← race + ship selection overlay (shown on world load)
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├── asteroid_movement.gd ← stub
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└── images/
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├── background/skybox/ ← 6 space background PNGs (1.png – 6.png)
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└── ships/Example_ships/ ← 4 placeholder ship sprites (1.png, 1B.png, 2a.png, 3b.png)
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```
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## Scene Graph
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### `main_menu.tscn` — entry point
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```
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MainMenu (Control) ← main_menu.gd builds all UI in _ready()
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```
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### `world.tscn` — game world
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```
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World (Node2D)
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├── TextureRect ← static space background (skybox/1.png)
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├── Player ← instance of node_2d.tscn
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├── HUD (CanvasLayer)
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│ └── HealthLabel
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├── PauseMenu (CanvasLayer, layer=10) ← pause_menu.tscn
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└── TeamSelect (CanvasLayer, layer=20) ← team_select.tscn; queue_free()s after selection
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```
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### `node_2d.tscn` — player ship
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```
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Player (CharacterBody2D) ← ship_movement.gd
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├── CollisionShape2D ← CircleShape2D
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├── Sprite2D ← texture set at runtime from GameConfig.player_ship_path
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└── VisibleOnScreenNotifier2D
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```
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## Input Map
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| Action | Key | Controller |
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|--------|-----|------------|
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| `move_up` | W | — |
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| `move_left` | A | — |
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| `move_right` | D | — |
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| `move_down` | S | — |
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| `shoot` | Space | — |
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| `toggle_pause` | Esc | Start / Options button (JoyButton 6) |
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## Game Flow
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```
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main_menu.tscn
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├── CASUAL → world.tscn
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│ ├── TeamSelect overlay: pick race (2 random of 3 offered)
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│ ├── TeamSelect overlay: pick ship
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│ └── Player spawns → game live
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└── RANKED → disabled (coming soon)
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```
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> **Note:** `server_browser.tscn` was built (Task 1) and is functional, but the current flow bypasses it — CASUAL goes directly to the world and TeamSelect handles name/race/ship. The server browser will be re-integrated when real multiplayer server listing is built.
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## Key Autoload — `GameConfig`
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| Property | Type | Set by |
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|----------|------|--------|
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| `player_name` | String | Main menu callsign input |
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| `player_race` | int | TeamSelect race pick |
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| `player_ship_path` | String | TeamSelect ship pick |
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| `team_selected` | signal | Emitted by TeamSelect when done |
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| `ship_thrust` | float | Tuning constant |
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| `ship_max_speed` | float | Tuning constant |
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| `ship_rotation_speed` | float | Tuning constant |
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| `ship_fire_rate` | float | Tuning constant |
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| `bullet_speed` | float | Tuning constant |
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| `ship_max_health` | int | Tuning constant |
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| `ship_respawn_delay` | float | Tuning constant |
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| `ship_invincibility_time` | float | Tuning constant |
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| `bullet_damage` | int | Tuning constant |
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| `ship_wall_damage` | int | Tuning constant |
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