# Task Log Task 1 I want to build an energy system for each ship. Below the health put an energy of 100/100 for the fighter/ 150/150 for middle ship and big ship 250 energy. Each bullet takes 75 to shoot. Have a blue energy bar that is mirrord top middle appear at the top . Have it take 2.5 seconds to refill 100 ## Completed | # | Task | Notes | |---|------|-------| | 0 | Format all design docs as Markdown | Done | | 24 | Energy system (Fighter 100 / Gunner 150 / Tank 250, 75 per shot, blue center-out mirrored bar top-middle, +100 per 2.5s regen) | `GameConfig.ship_max_energy_by_role`/`bullet_energy_cost`/`ship_energy_regen_rate`; server-authoritative in `ships/ship_movement.gd` (broadcast via `_receive_state`, same pattern as health); role threaded through `PlayerRegistry` loadout + bots; text readout `HUD/EnergyLabel` below HP, visual bar `hud/energy_bar.gd`/`.tscn` | | 1 | Design 10 races, pick 3 | Races 1, 4, 5 chosen — see `racesclasses.md` | | 2 | Ranked + casual mode ideas | See `multiplayer.md` | | 3 | Multiplayer engineering doc | See `tech.md` | | 4 | ~~Server browser screen~~ | Superseded by #21's `menu/server_select.gd` | | 5 | ~~Main menu (CASUAL/RANKED tiles)~~ | Superseded by #21's HL2-style nav menu | | 6 | In-game pause menu | ESC / controller Start; game runs behind it; working: RESUME, QUIT TO MENU, QUIT TO DESKTOP | | 7 | Team & ship selection | On world load; 2 random races offered; ship grid with real sprites; player spawns after | | 8 | Replace placeholder races with chosen 3 (Terran Republic, Mechanos Sovereignty, Vorg Swarm) | Done | | 9 | Real ship sprites for all 3 races (5 ships each) | Done | | 13 | Multiplayer networking — ENet authoritative server | Done | | 18 | In-game chat (T=all, Y=team, last 10 messages, bottom-left) | `chat/chat_box.gd` + `autoload/chat_manager.gd` — see `chat.md` | | 11 | Bot fill for casual (min 7v7) | `bots/bot_manager.gd` + `bots/bot_ai.gd` — see `bots.md` | | 17 | Select Team in pause menu (live team swap) | Reopens `TeamSelect` mid-match via `PlayerRegistry.submit_local_loadout`'s existing respawn path; bot fill rebalances the vacated race too (`PlayerRegistry.race_changed`) | | 20 | Live headcount/roster + TEAM FULL lock on race select | Shared by the initial pick and #17's reopen; humans only (bots excluded), blocks joining a race >2 humans ahead of the other, exempts your own current race | | 21 | HL2-style main menu + real server select | `main_menu.gd` rebuilt as plain white vertical nav (QUICK PLAY/SERVER SELECT/OPTIONS/PROFILE/QUIT); RANKED removed entirely; new `menu/server_select.gd` lists real servers via `MatchmakingClient.list_servers()` (`GET /servers`) and connects directly, retiring `menu/server_browser.gd` | ## Up Next | # | Task | Priority | |---|------|----------| | 10 | Asteroids + environment hazards | Medium | | 12 | Sound effects (thrust, shoot, explosion, UI clicks) | Medium | | 14 | Galaxy war meta + sector control | Low (post-networking) | | 15 | Ranked matchmaking + MMR | Low (post-networking) | | 16 | Settings screen (audio, controls, display) | Low | | 22 | Options screen (currently a disabled stub on the main menu) | Low | | 23 | Real rank/level backend for the main menu's top-right badge | Low |