# Races & Ship Classes ## Chosen Races: 1, 4, 5 From the 10 concepts below, races **1 (Terran Republic)**, **4 (Mechanos Sovereignty)**, and **5 (Void Wraiths)** were selected. > **Current in-game status:** The team selection screen uses temporary placeholder names ("Terran Federation", "The Collective", "Iron Order") with placeholder sprites until proper art and lore are integrated for the 3 chosen races. --- ## The 3 Chosen Races ### Race 1 — Terran Republic ✅ Chosen **Weapon type:** Projectile / Ballistic **Visual:** Angular gray-blue military ships, recognizable fighter jet silhouettes, clean livery **Feel:** Standard military. Balanced and familiar. Easiest to learn. | # | Ship | Role | Description | |---|------|------|-------------| | 1 | **Falcon** | Interceptor | Fast all-rounder. Standard guns, high agility. Best 1v1 duelist. | | 2 | **Devastator** | Bomber | Launches grenades + missiles with large splash radius. Slow, massive damage. | | 3 | **Sentinel** | Support | Deploys repair drones + turrets. Allies can attach. Mobile spawn point. | | 4 | **Ranger** | Stealth | Cloaks, fires a single high-damage sniper shot, recloaks. | | 5 | **Juggernaut** | Heavy | Armored fortress. Drops proximity mines, fires suppression bursts. Near-unkillable solo. | --- ### Race 4 — Mechanos Sovereignty ✅ Chosen **Weapon type:** Railgun / Drone / EMP **Visual:** Perfectly geometric chrome-and-gold ships. No organic curves. Modular, interchangeable parts. Clearly machine-made. **Feel:** Pure precision AI. Railgun sniping, drone swarms, and tactical disruption. | # | Ship | Role | Description | |---|------|------|-------------| | 1 | **Warframe** | Interceptor | Fires precise railgun bursts. Fast. Rewards aim skill. | | 2 | **Fabricator** | Bomber | Deploys explosive drone clusters — set-and-forget area denial. | | 3 | **Core Hub** | Support | Broadcasts repair nanobots to nearby allies. Creates mobile spawn beacon. | | 4 | **Phantom Unit** | Stealth | Hacks enemy targeting — turns off their HUD radar briefly. Hard to detect. | | 5 | **Siege Engine** | Heavy | Locks into stationary mode for massive railgun barrage. Vulnerable while moving. | --- ### Race 5 — Void Wraiths ✅ Chosen **Weapon type:** Dark Energy / Gravity / Phase **Visual:** Inky black ships with white particle trails. Look like holes in space. Shifting, unstable edges. Eerie. **Feel:** Terrifying and unpredictable. Gravity wells, phase attacks, hard to pin down. | # | Ship | Role | Description | |---|------|------|-------------| | 1 | **Shade** | Interceptor | Partially phases — hard to hit. Fires void energy bolts. | | 2 | **Rift Caster** | Bomber | Opens gravity rifts that pull nearby enemies toward the center then collapse. | | 3 | **Nexus Wraith** | Support | Creates phase portals allies can teleport through. Ally rally point. | | 4 | **Specter** | Stealth | Fully phased and invisible. Only visible for 0.3s when firing. | | 5 | **Void Titan** | Heavy | Absorbs incoming damage, then releases it all in a single omni-directional burst. | --- ## All 10 Race Concepts (Reference)
Click to expand all 10 races ### Race 2 — Xel'Nara Collective **Weapon type:** Laser / Crystal Energy | **Feel:** Alien elegance, glass cannon ### Race 3 — Vorg Swarm **Weapon type:** Bio / Organic (acid, spores) | **Feel:** Zergs in space, DOT chaos ### Race 6 — Solari Imperium **Weapon type:** Plasma / Solar Fire | **Feel:** Ancient empire, slow and devastating ### Race 7 — Kryx Hivemind **Weapon type:** Swarm Missiles / Acid | **Feel:** Insectoid swarm, volume of fire ### Race 8 — Nebulon Drifters **Weapon type:** Gas Clouds / Toxin | **Feel:** Environmental control, zone denial ### Race 9 — Iron Covenant **Weapon type:** EMP / Railgun / Hacking | **Feel:** Disruptor faction, breaks enemy systems ### Race 10 — Eldari Ascendancy **Weapon type:** Psionic / Reality Distortion | **Feel:** Psychic manipulation, bullets that curve