# Monetization ## The Problem - Selling for **$5** reduces hacking/smurfing (small barrier to entry) - But limits long-term revenue after launch --- ## Monetization Options ### Option A — Buy to Play + Cosmetics (Recommended) - **$5 upfront** on Steam (barrier against hackers/smurfs) - Free cosmetic battle pass each season (optional paid tier) - Cosmetic shop: ship skins, thruster trails, kill effects, UI themes - No pay-to-win — all gameplay items are free ### Option B — Free to Play + Cosmetics - Lower barrier to entry = more players = better matchmaking - Revenue comes 100% from cosmetic shop and battle pass - Risk: harder to combat hackers/smurfs without a price barrier - Mitigation: phone verification or Steam account age requirement ### Option C — Buy to Play + Expansions - $5 base game - Future paid DLC: new races, new map packs - Risk: splits playerbase --- ## Recommendation **Option A** is the safest starting point: - $5 keeps bad actors out - Cosmetics fund ongoing development - No pay-to-win preserves competitive integrity - Can always go F2P later if playerbase needs a boost --- ## Anti-Cheat / Anti-Smurf Notes - $5 price is a soft deterrent, not a hard one - Consider VAC (Steam's anti-cheat) integration via Godot Steam plugin - Phone verification for ranked queue is another option (like Valorant)