DATABASE_URL=postgresql+asyncpg://matchmaking:matchmaking@postgres:5432/matchmaking # Real-value targets per overview/bots.md (casual min 7v7) and overview/racesclasses.md (ranked 5v5). CASUAL_TEAM_SIZE=7 RANKED_TEAM_SIZE=5 # Registered on API startup so local matchmaking has somewhere to assign # players to before real game servers self-register via POST /servers/register. # This IP is handed straight to game CLIENTS to connect their ENet peer to — # clients run on the host, not in Docker, so it must be host-reachable # (127.0.0.1 for local dev), not a docker-internal alias like # host.docker.internal (that only resolves from inside the api container). DEV_SEED_SERVER_IP=127.0.0.1 DEV_SEED_SERVER_PORT=7777