# Races & Ship Classes ## Chosen Races: 1, 4, 3 From the 10 concepts below, races **1 (Terran Republic)**, **4 (Mechanos Sovereignty)**, and **3 (Vorg Swarm)** were selected. > **Current in-game status:** Team selection now uses the real race names and real ship art for all 3 chosen races (`assets/images/ships//`). Each race has its own 5-ship roster — Interceptor, Gunship, Bomber, Support, Heavy — matching the tables below. See `team_select.gd`. --- ## The 3 Chosen Races ### Race 1 — Terran Republic ✅ Chosen **Weapon type:** Projectile / Ballistic **Visual:** Angular gray-blue military ships, recognizable fighter jet silhouettes, clean livery **Feel:** Standard military. Balanced and familiar. Easiest to learn. | # | Ship | Role | Description | |---|------|------|-------------| | 1 | **Warframe** | Interceptor | Very fast, rapid weak laser bursts. Built to close distance instantly and chip away at anything in range. | | 2 | **Striker** | Gunship | Super fast fire rate, very low damage lasers. Trades hitting power for volume of fire. | | 3 | **Deployer** | Bomber | Fast lasers plus an EMP mine dropped in your wake. Strong for area denial and covering a retreat. | | 4 | **Link Node** | Support | Lasers plus a small repair pack dropped for allies to pick up. Keeps a team topped off in prolonged fights. | | 5 | **Bastion** | Heavy | Tankier and slower, but its laser hits harder than anything else in the fleet. Anchors a push. | --- ### Race 4 — Mechanos Sovereignty ✅ Chosen **Weapon type:** Cannon / Missile **Visual:** Heavy industrial war machines, chrome-and-gunmetal plating, red accent lighting. Modular, interchangeable parts. Clearly machine-made. **Feel:** Brute-force industrial muscle. Durable, hard-hitting, built to grind a fight down rather than outmaneuver it. | # | Ship | Role | Description | |---|------|------|-------------| | 1 | **Sentinel** | Interceptor | A light scout mech with twin rapid cannons. Fast and maneuverable for a Mechanos hull. | | 2 | **Vanguard** | Gunship | Dual autocannons built for sustained fire. Durable enough to hold a line, fast enough to reposition. | | 3 | **Ravager** | Bomber | Drops heavy ordnance and mines from its cargo pods. Best used to seal off a chokepoint. | | 4 | **Aegis** | Support | Projects a short-range shield and deploys a repair drone for nearby allies. | | 5 | **Colossus** | Heavy | A walking fortress bristling with cannons. Slow and telegraphed, but absorbs enormous damage. | --- ### Race 3 — Vorg Swarm ✅ Chosen **Weapon type:** Bio / Acid (DoT) **Visual:** Organic insectoid creatures rather than built ships — chitin, wings, bioluminescent glow. No two look mechanically alike. **Feel:** Chaotic organic swarm. Corrosive damage-over-time chips away at anyone who lingers nearby. | # | Ship | Role | Description | |---|------|------|-------------| | 1 | **Stinger** | Interceptor | Fast, acid shots with light damage-over-time. Swarms a target from range. | | 2 | **Spitter** | Gunship | Faster-firing acid with a stronger damage-over-time effect. Sustained corrosive pressure. | | 3 | **Broodling** | Bomber | Normal acid shots that also spawn a small slowing swarm cloud. Locks down a retreat or chokepoint. | | 4 | **Nurse** | Support | Acid shots plus a small health/regeneration pack dropped for allies. | | 5 | **Behemoth** | Heavy | Tankier and slower, with heavy acid shots that carry a large damage-over-time effect. The swarm's apex predator. | --- ## All 10 Race Concepts (Reference)
Click to expand all 10 races ### Race 2 — Xel'Nara Collective **Weapon type:** Laser / Crystal Energy | **Feel:** Alien elegance, glass cannon ### Race 5 — Void Wraiths **Weapon type:** Dark Energy / Gravity / Phase | **Feel:** Terrifying and unpredictable, gravity wells and phase attacks, hard to pin down ### Race 6 — Solari Imperium **Weapon type:** Plasma / Solar Fire | **Feel:** Ancient empire, slow and devastating ### Race 7 — Kryx Hivemind **Weapon type:** Swarm Missiles / Acid | **Feel:** Insectoid swarm, volume of fire ### Race 8 — Nebulon Drifters **Weapon type:** Gas Clouds / Toxin | **Feel:** Environmental control, zone denial ### Race 9 — Iron Covenant **Weapon type:** EMP / Railgun / Hacking | **Feel:** Disruptor faction, breaks enemy systems ### Race 10 — Eldari Ascendancy **Weapon type:** Psionic / Reality Distortion | **Feel:** Psychic manipulation, bullets that curve