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client/overview/money.md
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Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-10 20:26:48 -04:00

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Monetization

The Problem

  • Selling for $5 reduces hacking/smurfing (small barrier to entry)
  • But limits long-term revenue after launch

Monetization Options

  • $5 upfront on Steam (barrier against hackers/smurfs)
  • Free cosmetic battle pass each season (optional paid tier)
  • Cosmetic shop: ship skins, thruster trails, kill effects, UI themes
  • No pay-to-win — all gameplay items are free

Option B — Free to Play + Cosmetics

  • Lower barrier to entry = more players = better matchmaking
  • Revenue comes 100% from cosmetic shop and battle pass
  • Risk: harder to combat hackers/smurfs without a price barrier
  • Mitigation: phone verification or Steam account age requirement

Option C — Buy to Play + Expansions

  • $5 base game
  • Future paid DLC: new races, new map packs
  • Risk: splits playerbase

Recommendation

Option A is the safest starting point:

  • $5 keeps bad actors out
  • Cosmetics fund ongoing development
  • No pay-to-win preserves competitive integrity
  • Can always go F2P later if playerbase needs a boost

Anti-Cheat / Anti-Smurf Notes

  • $5 price is a soft deterrent, not a hard one
  • Consider VAC (Steam's anti-cheat) integration via Godot Steam plugin
  • Phone verification for ranked queue is another option (like Valorant)