Files
client/matchmaking-api/app/main.py
T
anekdotin d3bed34c6c Add game mode categories, character creation, on-foot ship/hub mode, RAM currency, and in-ship navigation
Bundles several sessions' worth of previously uncommitted work: map
categories with Domination/Conquest/King of the Hill mode stubs and a
server-list mode filter; a procedurally-drawn character-creation screen
replacing the old callsign-only PROFILE overlay; the on-foot groundwork
(walkable station hub, ship interior, character controller) plus the RAM
currency backend; and today's addition, an in-ship Helldivers-2-style
navigation table that QUICK PLAY's queue/connect flow and the Belters/
Military hub travel now live behind, with hub-and-ship return paths and a
context-aware pause menu usable both in-match and inside the ship.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-19 12:30:22 -04:00

86 lines
2.9 KiB
Python

import asyncio
from contextlib import asynccontextmanager
from fastapi import FastAPI
from sqlalchemy import select
from app.config import settings
from app.database import Base, async_session, engine
from app.models import GameServer, Mode, ServerStatus
from app.queue_manager import queue_manager
from app.routers import matches, matchmaking, ranks, servers, stats
from app.routers.servers import sweep_stale_servers
# Three fake rows so server_select.gd has a realistic-looking list before a
# real server pool exists (see README's "Not set up yet"). Only the first
# port matches DEV_SEED_SERVER_IP/PORT, so it's the only one of the three
# that's actually reachable by running a real Godot server locally — the
# other two are display-only until real servers self-register on those
# ports. player_count here is just the DB fallback; a live server overrides
# it via the UDP query responder the client probes directly (see
# spacewar/autoload/network_manager.gd).
_DEMO_PLAYER_COUNTS = [40, 20, 10]
async def _seed_demo_servers() -> None:
async with async_session() as db:
for i, player_count in enumerate(_DEMO_PLAYER_COUNTS):
port = settings.dev_seed_server_port + i
existing = (
await db.execute(
select(GameServer).where(
GameServer.ip == settings.dev_seed_server_ip,
GameServer.port == port,
GameServer.mode == Mode.casual,
)
)
).scalars().first()
if existing is None:
db.add(
GameServer(
ip=settings.dev_seed_server_ip,
port=port,
mode=Mode.casual,
status=ServerStatus.available,
player_count=player_count,
max_players=50,
game_mode="team_deathmatch",
map_name="Sector Alpha",
)
)
await db.commit()
async def _run_stale_sweep_loop() -> None:
while True:
await asyncio.sleep(5)
async with async_session() as db:
await sweep_stale_servers(db)
@asynccontextmanager
async def lifespan(app: FastAPI):
async with engine.begin() as conn:
await conn.run_sync(Base.metadata.create_all)
await _seed_demo_servers()
matching_task = asyncio.create_task(queue_manager.run_matching_loop())
sweep_task = asyncio.create_task(_run_stale_sweep_loop())
yield
matching_task.cancel()
sweep_task.cancel()
app = FastAPI(title="Spacewar Matchmaking API", lifespan=lifespan)
app.include_router(matchmaking.router)
app.include_router(matches.router)
app.include_router(stats.router)
app.include_router(ranks.router)
app.include_router(servers.router)
@app.get("/health")
async def health() -> dict:
return {"status": "ok"}