d3bed34c6c
Bundles several sessions' worth of previously uncommitted work: map categories with Domination/Conquest/King of the Hill mode stubs and a server-list mode filter; a procedurally-drawn character-creation screen replacing the old callsign-only PROFILE overlay; the on-foot groundwork (walkable station hub, ship interior, character controller) plus the RAM currency backend; and today's addition, an in-ship Helldivers-2-style navigation table that QUICK PLAY's queue/connect flow and the Belters/ Military hub travel now live behind, with hub-and-ship return paths and a context-aware pause menu usable both in-match and inside the ship. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
15 lines
442 B
GDScript
15 lines
442 B
GDScript
class_name TeamDeathmatchMode
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extends GameMode
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# The mode described in overview/map1.md: most kills when the 7-minute clock
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# runs out wins; a tie is a draw. See GameMode for why this is the only file
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# a future mode needs to add, not a change to MatchManager/Scoreboard/MatchBanner.
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func get_mode_name() -> String:
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return "TEAM DEATHMATCH"
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func check_win_condition(world: Node) -> Dictionary:
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return _kills_based_win_condition(world)
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