e1410c234a
Checkpoint of the existing flat file layout prior to restructuring into autoload/, menu/, ships/, world/, and assets/ folders. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
60 lines
2.5 KiB
Markdown
60 lines
2.5 KiB
Markdown
# Multiplayer — Maps & Game Modes
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## Maps
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- **10 maps total** at launch
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- Design philosophy: **CSGO-tight** — intentional lanes, clear sightlines, no wasted space
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- Subspace Continuum's Trench Wars maps were too large and too open — avoid this
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- All maps are 2D top-down space environments (asteroid fields, space stations, nebulae, etc.)
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| Map Size | Used For |
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|----------|----------|
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| Small | Ranked 5v5 |
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| Medium | Ranked 5v5 / Casual 25v25 |
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| Large | Casual 25v25 only |
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---
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## Ranked Mode — 5v5
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Competitive, skill-based, MMR/ELO ladder. Penalty for leaving mid-match. Small–medium maps only.
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### Ranked Mode Ideas
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| Mode | Description |
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|------|-------------|
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| **Flagship Assault** | Each team has a Flagship (large ship). Destroy the enemy Flagship while defending yours. *(Recommended starting mode)* |
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| **Control Point** | One central point on the map. Hold it longer than the enemy to win. First to X seconds wins. |
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| **Deathmatch** | First team to X kills wins. Clean, simple, easy to understand. |
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| **Relay Capture** | A neutral carrier drifts across the map. Escort it to the enemy base to score. |
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> **Suggestion:** Start with **Flagship Assault** only. It's unique, has natural tension (offense and defense), and maps can be designed around it. Add modes later as seasons.
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---
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## Casual Mode — 25v25
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No penalty for leaving. Larger maps. Chaotic and fun — you can drop in mid-match.
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### Casual Mode Ideas
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| Mode | Description |
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|------|-------------|
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| **Sector Control** | Map divided into sectors. Hold more sectors at time limit. Ties to galactic war meta. |
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| **King of the Hill** | One contested zone in the center. Hold it to rack up points. |
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| **Annihilation** | Pure kills. Last team standing or first to X kills. Chaos mode. |
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| **Base Assault** | One team attacks a fortified base, one defends. Roles swap each round. |
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| **Convoy Escort** | One team escorts a slow-moving freighter across the map, other team destroys it. |
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> **Suggestion:** Start with **Sector Control** for casual. It ties into the galaxy meta (Helldivers-style), encourages teamwork without hard requirements, and naturally scales to 25v25.
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---
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## Galaxy Meta (Helldivers-Style)
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- The galaxy is divided into **sectors**
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- Casual 25v25 matches determine which race controls which sector
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- Ranked 5v5 results also contribute to sector control
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- A live galaxy map on the main screen shows the current war state
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- This gives low-stakes players (casual) real impact on the ongoing war
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