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client/overview/multiplayer.md
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anekdotin e1410c234a Initial commit before folder reorganization
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Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-10 20:26:48 -04:00

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# Multiplayer — Maps & Game Modes
## Maps
- **10 maps total** at launch
- Design philosophy: **CSGO-tight** — intentional lanes, clear sightlines, no wasted space
- Subspace Continuum's Trench Wars maps were too large and too open — avoid this
- All maps are 2D top-down space environments (asteroid fields, space stations, nebulae, etc.)
| Map Size | Used For |
|----------|----------|
| Small | Ranked 5v5 |
| Medium | Ranked 5v5 / Casual 25v25 |
| Large | Casual 25v25 only |
---
## Ranked Mode — 5v5
Competitive, skill-based, MMR/ELO ladder. Penalty for leaving mid-match. Smallmedium maps only.
### Ranked Mode Ideas
| Mode | Description |
|------|-------------|
| **Flagship Assault** | Each team has a Flagship (large ship). Destroy the enemy Flagship while defending yours. *(Recommended starting mode)* |
| **Control Point** | One central point on the map. Hold it longer than the enemy to win. First to X seconds wins. |
| **Deathmatch** | First team to X kills wins. Clean, simple, easy to understand. |
| **Relay Capture** | A neutral carrier drifts across the map. Escort it to the enemy base to score. |
> **Suggestion:** Start with **Flagship Assault** only. It's unique, has natural tension (offense and defense), and maps can be designed around it. Add modes later as seasons.
---
## Casual Mode — 25v25
No penalty for leaving. Larger maps. Chaotic and fun — you can drop in mid-match.
### Casual Mode Ideas
| Mode | Description |
|------|-------------|
| **Sector Control** | Map divided into sectors. Hold more sectors at time limit. Ties to galactic war meta. |
| **King of the Hill** | One contested zone in the center. Hold it to rack up points. |
| **Annihilation** | Pure kills. Last team standing or first to X kills. Chaos mode. |
| **Base Assault** | One team attacks a fortified base, one defends. Roles swap each round. |
| **Convoy Escort** | One team escorts a slow-moving freighter across the map, other team destroys it. |
> **Suggestion:** Start with **Sector Control** for casual. It ties into the galaxy meta (Helldivers-style), encourages teamwork without hard requirements, and naturally scales to 25v25.
---
## Galaxy Meta (Helldivers-Style)
- The galaxy is divided into **sectors**
- Casual 25v25 matches determine which race controls which sector
- Ranked 5v5 results also contribute to sector control
- A live galaxy map on the main screen shows the current war state
- This gives low-stakes players (casual) real impact on the ongoing war