Checkpoint of the existing flat file layout prior to restructuring into autoload/, menu/, ships/, world/, and assets/ folders. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Races & Ship Classes
Chosen Races: 1, 4, 5
From the 10 concepts below, races 1 (Terran Republic), 4 (Mechanos Sovereignty), and 5 (Void Wraiths) were selected.
Current in-game status: The team selection screen uses temporary placeholder names ("Terran Federation", "The Collective", "Iron Order") with placeholder sprites until proper art and lore are integrated for the 3 chosen races.
The 3 Chosen Races
Race 1 — Terran Republic ✅ Chosen
Weapon type: Projectile / Ballistic Visual: Angular gray-blue military ships, recognizable fighter jet silhouettes, clean livery Feel: Standard military. Balanced and familiar. Easiest to learn.
| # | Ship | Role | Description |
|---|---|---|---|
| 1 | Falcon | Interceptor | Fast all-rounder. Standard guns, high agility. Best 1v1 duelist. |
| 2 | Devastator | Bomber | Launches grenades + missiles with large splash radius. Slow, massive damage. |
| 3 | Sentinel | Support | Deploys repair drones + turrets. Allies can attach. Mobile spawn point. |
| 4 | Ranger | Stealth | Cloaks, fires a single high-damage sniper shot, recloaks. |
| 5 | Juggernaut | Heavy | Armored fortress. Drops proximity mines, fires suppression bursts. Near-unkillable solo. |
Race 4 — Mechanos Sovereignty ✅ Chosen
Weapon type: Railgun / Drone / EMP Visual: Perfectly geometric chrome-and-gold ships. No organic curves. Modular, interchangeable parts. Clearly machine-made. Feel: Pure precision AI. Railgun sniping, drone swarms, and tactical disruption.
| # | Ship | Role | Description |
|---|---|---|---|
| 1 | Warframe | Interceptor | Fires precise railgun bursts. Fast. Rewards aim skill. |
| 2 | Fabricator | Bomber | Deploys explosive drone clusters — set-and-forget area denial. |
| 3 | Core Hub | Support | Broadcasts repair nanobots to nearby allies. Creates mobile spawn beacon. |
| 4 | Phantom Unit | Stealth | Hacks enemy targeting — turns off their HUD radar briefly. Hard to detect. |
| 5 | Siege Engine | Heavy | Locks into stationary mode for massive railgun barrage. Vulnerable while moving. |
Race 5 — Void Wraiths ✅ Chosen
Weapon type: Dark Energy / Gravity / Phase Visual: Inky black ships with white particle trails. Look like holes in space. Shifting, unstable edges. Eerie. Feel: Terrifying and unpredictable. Gravity wells, phase attacks, hard to pin down.
| # | Ship | Role | Description |
|---|---|---|---|
| 1 | Shade | Interceptor | Partially phases — hard to hit. Fires void energy bolts. |
| 2 | Rift Caster | Bomber | Opens gravity rifts that pull nearby enemies toward the center then collapse. |
| 3 | Nexus Wraith | Support | Creates phase portals allies can teleport through. Ally rally point. |
| 4 | Specter | Stealth | Fully phased and invisible. Only visible for 0.3s when firing. |
| 5 | Void Titan | Heavy | Absorbs incoming damage, then releases it all in a single omni-directional burst. |
All 10 Race Concepts (Reference)
Click to expand all 10 races
Race 2 — Xel'Nara Collective
Weapon type: Laser / Crystal Energy | Feel: Alien elegance, glass cannon
Race 3 — Vorg Swarm
Weapon type: Bio / Organic (acid, spores) | Feel: Zergs in space, DOT chaos
Race 6 — Solari Imperium
Weapon type: Plasma / Solar Fire | Feel: Ancient empire, slow and devastating
Race 7 — Kryx Hivemind
Weapon type: Swarm Missiles / Acid | Feel: Insectoid swarm, volume of fire
Race 8 — Nebulon Drifters
Weapon type: Gas Clouds / Toxin | Feel: Environmental control, zone denial
Race 9 — Iron Covenant
Weapon type: EMP / Railgun / Hacking | Feel: Disruptor faction, breaks enemy systems
Race 10 — Eldari Ascendancy
Weapon type: Psionic / Reality Distortion | Feel: Psychic manipulation, bullets that curve