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client/overview/multiplayer.md
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Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-10 20:26:48 -04:00

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Multiplayer — Maps & Game Modes

Maps

  • 10 maps total at launch
  • Design philosophy: CSGO-tight — intentional lanes, clear sightlines, no wasted space
  • Subspace Continuum's Trench Wars maps were too large and too open — avoid this
  • All maps are 2D top-down space environments (asteroid fields, space stations, nebulae, etc.)
Map Size Used For
Small Ranked 5v5
Medium Ranked 5v5 / Casual 25v25
Large Casual 25v25 only

Ranked Mode — 5v5

Competitive, skill-based, MMR/ELO ladder. Penalty for leaving mid-match. Smallmedium maps only.

Ranked Mode Ideas

Mode Description
Flagship Assault Each team has a Flagship (large ship). Destroy the enemy Flagship while defending yours. (Recommended starting mode)
Control Point One central point on the map. Hold it longer than the enemy to win. First to X seconds wins.
Deathmatch First team to X kills wins. Clean, simple, easy to understand.
Relay Capture A neutral carrier drifts across the map. Escort it to the enemy base to score.

Suggestion: Start with Flagship Assault only. It's unique, has natural tension (offense and defense), and maps can be designed around it. Add modes later as seasons.


Casual Mode — 25v25

No penalty for leaving. Larger maps. Chaotic and fun — you can drop in mid-match.

Casual Mode Ideas

Mode Description
Sector Control Map divided into sectors. Hold more sectors at time limit. Ties to galactic war meta.
King of the Hill One contested zone in the center. Hold it to rack up points.
Annihilation Pure kills. Last team standing or first to X kills. Chaos mode.
Base Assault One team attacks a fortified base, one defends. Roles swap each round.
Convoy Escort One team escorts a slow-moving freighter across the map, other team destroys it.

Suggestion: Start with Sector Control for casual. It ties into the galaxy meta (Helldivers-style), encourages teamwork without hard requirements, and naturally scales to 25v25.


Galaxy Meta (Helldivers-Style)

  • The galaxy is divided into sectors
  • Casual 25v25 matches determine which race controls which sector
  • Ranked 5v5 results also contribute to sector control
  • A live galaxy map on the main screen shows the current war state
  • This gives low-stakes players (casual) real impact on the ongoing war