019f434995
Give each ship an explicit sprite scale (tuned per role so an Interceptor/Gunship/Bomber/Support/Heavy reads the same size across all 3 races, then reduced another 25% per feedback that ships felt oversized) and a movement speed_factor pulled from a shared SPEED_BY_ROLE table, so e.g. every race's Interceptor moves at the same speed as every other race's. GameConfig carries both through to ship_movement.gd, which now scales thrust/max_speed by the chosen ship's factor. Rewrite overview/racesclasses.md to match what's actually implemented: real ship names/roles for Terran Republic and Vorg Swarm, fill in the previously-undocumented Mechanos Sovereignty roster, and correct the chosen-race list now that Vorg Swarm (bio/acid swarm, matching the uploaded art) replaced Void Wraiths as the third chosen race. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
85 lines
4.4 KiB
Markdown
85 lines
4.4 KiB
Markdown
# Races & Ship Classes
|
|
|
|
## Chosen Races: 1, 4, 3
|
|
|
|
From the 10 concepts below, races **1 (Terran Republic)**, **4 (Mechanos Sovereignty)**, and **3 (Vorg Swarm)** were selected.
|
|
|
|
> **Current in-game status:** Team selection now uses the real race names and real ship art for all 3 chosen races (`assets/images/ships/<race>/`). Each race has its own 5-ship roster — Interceptor, Gunship, Bomber, Support, Heavy — matching the tables below. See `team_select.gd`.
|
|
|
|
---
|
|
|
|
## The 3 Chosen Races
|
|
|
|
### Race 1 — Terran Republic ✅ Chosen
|
|
**Weapon type:** Projectile / Ballistic
|
|
**Visual:** Angular gray-blue military ships, recognizable fighter jet silhouettes, clean livery
|
|
**Feel:** Standard military. Balanced and familiar. Easiest to learn.
|
|
|
|
| # | Ship | Role | Description |
|
|
|---|------|------|-------------|
|
|
| 1 | **Warframe** | Interceptor | Very fast, rapid weak laser bursts. Built to close distance instantly and chip away at anything in range. |
|
|
| 2 | **Striker** | Gunship | Super fast fire rate, very low damage lasers. Trades hitting power for volume of fire. |
|
|
| 3 | **Deployer** | Bomber | Fast lasers plus an EMP mine dropped in your wake. Strong for area denial and covering a retreat. |
|
|
| 4 | **Link Node** | Support | Lasers plus a small repair pack dropped for allies to pick up. Keeps a team topped off in prolonged fights. |
|
|
| 5 | **Bastion** | Heavy | Tankier and slower, but its laser hits harder than anything else in the fleet. Anchors a push. |
|
|
|
|
---
|
|
|
|
### Race 4 — Mechanos Sovereignty ✅ Chosen
|
|
**Weapon type:** Cannon / Missile
|
|
**Visual:** Heavy industrial war machines, chrome-and-gunmetal plating, red accent lighting. Modular, interchangeable parts. Clearly machine-made.
|
|
**Feel:** Brute-force industrial muscle. Durable, hard-hitting, built to grind a fight down rather than outmaneuver it.
|
|
|
|
| # | Ship | Role | Description |
|
|
|---|------|------|-------------|
|
|
| 1 | **Sentinel** | Interceptor | A light scout mech with twin rapid cannons. Fast and maneuverable for a Mechanos hull. |
|
|
| 2 | **Vanguard** | Gunship | Dual autocannons built for sustained fire. Durable enough to hold a line, fast enough to reposition. |
|
|
| 3 | **Ravager** | Bomber | Drops heavy ordnance and mines from its cargo pods. Best used to seal off a chokepoint. |
|
|
| 4 | **Aegis** | Support | Projects a short-range shield and deploys a repair drone for nearby allies. |
|
|
| 5 | **Colossus** | Heavy | A walking fortress bristling with cannons. Slow and telegraphed, but absorbs enormous damage. |
|
|
|
|
---
|
|
|
|
### Race 3 — Vorg Swarm ✅ Chosen
|
|
**Weapon type:** Bio / Acid (DoT)
|
|
**Visual:** Organic insectoid creatures rather than built ships — chitin, wings, bioluminescent glow. No two look mechanically alike.
|
|
**Feel:** Chaotic organic swarm. Corrosive damage-over-time chips away at anyone who lingers nearby.
|
|
|
|
| # | Ship | Role | Description |
|
|
|---|------|------|-------------|
|
|
| 1 | **Stinger** | Interceptor | Fast, acid shots with light damage-over-time. Swarms a target from range. |
|
|
| 2 | **Spitter** | Gunship | Faster-firing acid with a stronger damage-over-time effect. Sustained corrosive pressure. |
|
|
| 3 | **Broodling** | Bomber | Normal acid shots that also spawn a small slowing swarm cloud. Locks down a retreat or chokepoint. |
|
|
| 4 | **Nurse** | Support | Acid shots plus a small health/regeneration pack dropped for allies. |
|
|
| 5 | **Behemoth** | Heavy | Tankier and slower, with heavy acid shots that carry a large damage-over-time effect. The swarm's apex predator. |
|
|
|
|
---
|
|
|
|
## All 10 Race Concepts (Reference)
|
|
|
|
<details>
|
|
<summary>Click to expand all 10 races</summary>
|
|
|
|
### Race 2 — Xel'Nara Collective
|
|
**Weapon type:** Laser / Crystal Energy | **Feel:** Alien elegance, glass cannon
|
|
|
|
### Race 5 — Void Wraiths
|
|
**Weapon type:** Dark Energy / Gravity / Phase | **Feel:** Terrifying and unpredictable, gravity wells and phase attacks, hard to pin down
|
|
|
|
### Race 6 — Solari Imperium
|
|
**Weapon type:** Plasma / Solar Fire | **Feel:** Ancient empire, slow and devastating
|
|
|
|
### Race 7 — Kryx Hivemind
|
|
**Weapon type:** Swarm Missiles / Acid | **Feel:** Insectoid swarm, volume of fire
|
|
|
|
### Race 8 — Nebulon Drifters
|
|
**Weapon type:** Gas Clouds / Toxin | **Feel:** Environmental control, zone denial
|
|
|
|
### Race 9 — Iron Covenant
|
|
**Weapon type:** EMP / Railgun / Hacking | **Feel:** Disruptor faction, breaks enemy systems
|
|
|
|
### Race 10 — Eldari Ascendancy
|
|
**Weapon type:** Psionic / Reality Distortion | **Feel:** Psychic manipulation, bullets that curve
|
|
|
|
</details>
|