d3bed34c6c
Bundles several sessions' worth of previously uncommitted work: map categories with Domination/Conquest/King of the Hill mode stubs and a server-list mode filter; a procedurally-drawn character-creation screen replacing the old callsign-only PROFILE overlay; the on-foot groundwork (walkable station hub, ship interior, character controller) plus the RAM currency backend; and today's addition, an in-ship Helldivers-2-style navigation table that QUICK PLAY's queue/connect flow and the Belters/ Military hub travel now live behind, with hub-and-ship return paths and a context-aware pause menu usable both in-match and inside the ship. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
30 lines
1.2 KiB
Python
30 lines
1.2 KiB
Python
from pydantic_settings import BaseSettings, SettingsConfigDict
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class Settings(BaseSettings):
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model_config = SettingsConfigDict(env_file=".env", extra="ignore")
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database_url: str
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casual_team_size: int = 7
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dev_seed_server_ip: str = "127.0.0.1"
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dev_seed_server_port: int = 7777
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# Real/demo servers are considered offline once their last heartbeat is
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# older than this. Godot's NetworkManager heartbeats every 8s (see
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# spacewar/autoload/network_manager.gd's HEARTBEAT_INTERVAL), so this
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# needs enough slack for one missed beat without flapping a live server
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# to "offline" and back.
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server_stale_seconds: int = 20
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# RAM payout formula for POST /matches/report (see overview/onfoot.md) --
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# every reported player gets ram_payout_participation_kb just for being
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# in the match, plus ram_payout_per_kill_kb per kill, plus
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# ram_payout_win_bonus_kb if they won. Placeholder numbers, not balanced
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# against anything -- tune freely, nothing else in the schema depends on
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# the specific values.
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ram_payout_participation_kb: int = 50
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ram_payout_per_kill_kb: int = 15
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ram_payout_win_bonus_kb: int = 200
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settings = Settings()
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