e1410c234a
Checkpoint of the existing flat file layout prior to restructuring into autoload/, menu/, ships/, world/, and assets/ folders. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2.5 KiB
2.5 KiB
Multiplayer — Maps & Game Modes
Maps
- 10 maps total at launch
- Design philosophy: CSGO-tight — intentional lanes, clear sightlines, no wasted space
- Subspace Continuum's Trench Wars maps were too large and too open — avoid this
- All maps are 2D top-down space environments (asteroid fields, space stations, nebulae, etc.)
| Map Size | Used For |
|---|---|
| Small | Ranked 5v5 |
| Medium | Ranked 5v5 / Casual 25v25 |
| Large | Casual 25v25 only |
Ranked Mode — 5v5
Competitive, skill-based, MMR/ELO ladder. Penalty for leaving mid-match. Small–medium maps only.
Ranked Mode Ideas
| Mode | Description |
|---|---|
| Flagship Assault | Each team has a Flagship (large ship). Destroy the enemy Flagship while defending yours. (Recommended starting mode) |
| Control Point | One central point on the map. Hold it longer than the enemy to win. First to X seconds wins. |
| Deathmatch | First team to X kills wins. Clean, simple, easy to understand. |
| Relay Capture | A neutral carrier drifts across the map. Escort it to the enemy base to score. |
Suggestion: Start with Flagship Assault only. It's unique, has natural tension (offense and defense), and maps can be designed around it. Add modes later as seasons.
Casual Mode — 25v25
No penalty for leaving. Larger maps. Chaotic and fun — you can drop in mid-match.
Casual Mode Ideas
| Mode | Description |
|---|---|
| Sector Control | Map divided into sectors. Hold more sectors at time limit. Ties to galactic war meta. |
| King of the Hill | One contested zone in the center. Hold it to rack up points. |
| Annihilation | Pure kills. Last team standing or first to X kills. Chaos mode. |
| Base Assault | One team attacks a fortified base, one defends. Roles swap each round. |
| Convoy Escort | One team escorts a slow-moving freighter across the map, other team destroys it. |
Suggestion: Start with Sector Control for casual. It ties into the galaxy meta (Helldivers-style), encourages teamwork without hard requirements, and naturally scales to 25v25.
Galaxy Meta (Helldivers-Style)
- The galaxy is divided into sectors
- Casual 25v25 matches determine which race controls which sector
- Ranked 5v5 results also contribute to sector control
- A live galaxy map on the main screen shows the current war state
- This gives low-stakes players (casual) real impact on the ongoing war