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client/overview/racesclasses.md
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Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-10 20:26:48 -04:00

3.9 KiB

Races & Ship Classes

Chosen Races: 1, 4, 5

From the 10 concepts below, races 1 (Terran Republic), 4 (Mechanos Sovereignty), and 5 (Void Wraiths) were selected.

Current in-game status: The team selection screen uses temporary placeholder names ("Terran Federation", "The Collective", "Iron Order") with placeholder sprites until proper art and lore are integrated for the 3 chosen races.


The 3 Chosen Races

Race 1 — Terran Republic Chosen

Weapon type: Projectile / Ballistic Visual: Angular gray-blue military ships, recognizable fighter jet silhouettes, clean livery Feel: Standard military. Balanced and familiar. Easiest to learn.

# Ship Role Description
1 Falcon Interceptor Fast all-rounder. Standard guns, high agility. Best 1v1 duelist.
2 Devastator Bomber Launches grenades + missiles with large splash radius. Slow, massive damage.
3 Sentinel Support Deploys repair drones + turrets. Allies can attach. Mobile spawn point.
4 Ranger Stealth Cloaks, fires a single high-damage sniper shot, recloaks.
5 Juggernaut Heavy Armored fortress. Drops proximity mines, fires suppression bursts. Near-unkillable solo.

Race 4 — Mechanos Sovereignty Chosen

Weapon type: Railgun / Drone / EMP Visual: Perfectly geometric chrome-and-gold ships. No organic curves. Modular, interchangeable parts. Clearly machine-made. Feel: Pure precision AI. Railgun sniping, drone swarms, and tactical disruption.

# Ship Role Description
1 Warframe Interceptor Fires precise railgun bursts. Fast. Rewards aim skill.
2 Fabricator Bomber Deploys explosive drone clusters — set-and-forget area denial.
3 Core Hub Support Broadcasts repair nanobots to nearby allies. Creates mobile spawn beacon.
4 Phantom Unit Stealth Hacks enemy targeting — turns off their HUD radar briefly. Hard to detect.
5 Siege Engine Heavy Locks into stationary mode for massive railgun barrage. Vulnerable while moving.

Race 5 — Void Wraiths Chosen

Weapon type: Dark Energy / Gravity / Phase Visual: Inky black ships with white particle trails. Look like holes in space. Shifting, unstable edges. Eerie. Feel: Terrifying and unpredictable. Gravity wells, phase attacks, hard to pin down.

# Ship Role Description
1 Shade Interceptor Partially phases — hard to hit. Fires void energy bolts.
2 Rift Caster Bomber Opens gravity rifts that pull nearby enemies toward the center then collapse.
3 Nexus Wraith Support Creates phase portals allies can teleport through. Ally rally point.
4 Specter Stealth Fully phased and invisible. Only visible for 0.3s when firing.
5 Void Titan Heavy Absorbs incoming damage, then releases it all in a single omni-directional burst.

All 10 Race Concepts (Reference)

Click to expand all 10 races

Race 2 — Xel'Nara Collective

Weapon type: Laser / Crystal Energy | Feel: Alien elegance, glass cannon

Race 3 — Vorg Swarm

Weapon type: Bio / Organic (acid, spores) | Feel: Zergs in space, DOT chaos

Race 6 — Solari Imperium

Weapon type: Plasma / Solar Fire | Feel: Ancient empire, slow and devastating

Race 7 — Kryx Hivemind

Weapon type: Swarm Missiles / Acid | Feel: Insectoid swarm, volume of fire

Race 8 — Nebulon Drifters

Weapon type: Gas Clouds / Toxin | Feel: Environmental control, zone denial

Race 9 — Iron Covenant

Weapon type: EMP / Railgun / Hacking | Feel: Disruptor faction, breaks enemy systems

Race 10 — Eldari Ascendancy

Weapon type: Psionic / Reality Distortion | Feel: Psychic manipulation, bullets that curve