Files
client/overview/racesclasses.md
T
anekdotin 019f434995 Per-ship scale/speed factors and updated race/class doc
Give each ship an explicit sprite scale (tuned per role so an
Interceptor/Gunship/Bomber/Support/Heavy reads the same size across
all 3 races, then reduced another 25% per feedback that ships felt
oversized) and a movement speed_factor pulled from a shared
SPEED_BY_ROLE table, so e.g. every race's Interceptor moves at the
same speed as every other race's. GameConfig carries both through to
ship_movement.gd, which now scales thrust/max_speed by the chosen
ship's factor.

Rewrite overview/racesclasses.md to match what's actually implemented:
real ship names/roles for Terran Republic and Vorg Swarm, fill in the
previously-undocumented Mechanos Sovereignty roster, and correct the
chosen-race list now that Vorg Swarm (bio/acid swarm, matching the
uploaded art) replaced Void Wraiths as the third chosen race.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-10 23:14:30 -04:00

4.4 KiB

Races & Ship Classes

Chosen Races: 1, 4, 3

From the 10 concepts below, races 1 (Terran Republic), 4 (Mechanos Sovereignty), and 3 (Vorg Swarm) were selected.

Current in-game status: Team selection now uses the real race names and real ship art for all 3 chosen races (assets/images/ships/<race>/). Each race has its own 5-ship roster — Interceptor, Gunship, Bomber, Support, Heavy — matching the tables below. See team_select.gd.


The 3 Chosen Races

Race 1 — Terran Republic Chosen

Weapon type: Projectile / Ballistic Visual: Angular gray-blue military ships, recognizable fighter jet silhouettes, clean livery Feel: Standard military. Balanced and familiar. Easiest to learn.

# Ship Role Description
1 Warframe Interceptor Very fast, rapid weak laser bursts. Built to close distance instantly and chip away at anything in range.
2 Striker Gunship Super fast fire rate, very low damage lasers. Trades hitting power for volume of fire.
3 Deployer Bomber Fast lasers plus an EMP mine dropped in your wake. Strong for area denial and covering a retreat.
4 Link Node Support Lasers plus a small repair pack dropped for allies to pick up. Keeps a team topped off in prolonged fights.
5 Bastion Heavy Tankier and slower, but its laser hits harder than anything else in the fleet. Anchors a push.

Race 4 — Mechanos Sovereignty Chosen

Weapon type: Cannon / Missile Visual: Heavy industrial war machines, chrome-and-gunmetal plating, red accent lighting. Modular, interchangeable parts. Clearly machine-made. Feel: Brute-force industrial muscle. Durable, hard-hitting, built to grind a fight down rather than outmaneuver it.

# Ship Role Description
1 Sentinel Interceptor A light scout mech with twin rapid cannons. Fast and maneuverable for a Mechanos hull.
2 Vanguard Gunship Dual autocannons built for sustained fire. Durable enough to hold a line, fast enough to reposition.
3 Ravager Bomber Drops heavy ordnance and mines from its cargo pods. Best used to seal off a chokepoint.
4 Aegis Support Projects a short-range shield and deploys a repair drone for nearby allies.
5 Colossus Heavy A walking fortress bristling with cannons. Slow and telegraphed, but absorbs enormous damage.

Race 3 — Vorg Swarm Chosen

Weapon type: Bio / Acid (DoT) Visual: Organic insectoid creatures rather than built ships — chitin, wings, bioluminescent glow. No two look mechanically alike. Feel: Chaotic organic swarm. Corrosive damage-over-time chips away at anyone who lingers nearby.

# Ship Role Description
1 Stinger Interceptor Fast, acid shots with light damage-over-time. Swarms a target from range.
2 Spitter Gunship Faster-firing acid with a stronger damage-over-time effect. Sustained corrosive pressure.
3 Broodling Bomber Normal acid shots that also spawn a small slowing swarm cloud. Locks down a retreat or chokepoint.
4 Nurse Support Acid shots plus a small health/regeneration pack dropped for allies.
5 Behemoth Heavy Tankier and slower, with heavy acid shots that carry a large damage-over-time effect. The swarm's apex predator.

All 10 Race Concepts (Reference)

Click to expand all 10 races

Race 2 — Xel'Nara Collective

Weapon type: Laser / Crystal Energy | Feel: Alien elegance, glass cannon

Race 5 — Void Wraiths

Weapon type: Dark Energy / Gravity / Phase | Feel: Terrifying and unpredictable, gravity wells and phase attacks, hard to pin down

Race 6 — Solari Imperium

Weapon type: Plasma / Solar Fire | Feel: Ancient empire, slow and devastating

Race 7 — Kryx Hivemind

Weapon type: Swarm Missiles / Acid | Feel: Insectoid swarm, volume of fire

Race 8 — Nebulon Drifters

Weapon type: Gas Clouds / Toxin | Feel: Environmental control, zone denial

Race 9 — Iron Covenant

Weapon type: EMP / Railgun / Hacking | Feel: Disruptor faction, breaks enemy systems

Race 10 — Eldari Ascendancy

Weapon type: Psionic / Reality Distortion | Feel: Psychic manipulation, bullets that curve